Interactive Examples
New Project! Complete collection of 90+ interactive WebGL examples from the famous book ‘WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL’ now available online!
About the Project
This project presents a complete collection of interactive WebGL examples from the book ‘WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL’ by Kouichi Matsuda and Rodger Lea. Each example is a ready-to-run HTML file demonstrating specific WebGL concepts and techniques.
Features
90+ Examples
Bilingual Support
Interactive Navigation
Responsive Design
Ready to Run
Chapters and Examples
Chapter 2 – WebGL Basics
- Hello Canvas – Your first WebGL program
- Clicked Points – Interactive point drawing
- Colored Points – Adding colors to vertices
- Draw Rectangle – Basic shape rendering
Chapter 3 – Primitives and Transformations
- Hello Triangle – Basic triangle rendering
- Rotated Triangle – Matrix transformations
- MultiPoint – Drawing multiple primitives
- Hello Quad – Quadrilateral rendering
Chapter 5 – Colors and Textures
- Colored Triangle – Color interpolation
- Textured Quad – Texture mapping
- MultiTexture – Working with multiple textures
- HelloTriangle FragCoord – Fragment coordinates
Chapter 7 – 3D Objects and Perspective
- Hello Cube – 3D cube rendering
- Perspective View – 3D perspective projection
- LookAt Triangles – Camera positioning
- Depth Buffer – Z-buffer handling
Chapter 8 – Lighting
- Lighted Cube – Basic lighting
- Point Lighted Cube – Point light sources
- Per Fragment Lighting – Advanced lighting techniques
- Ambient Lighting – Ambient illumination
Chapter 10 – Advanced Techniques
- Shadows – Shadow mapping
- Fog – Atmospheric effects
- Picking – Object selection
- HUD – Heads-up display
How to Get Started
- Open the project homepage – Navigate to index.html
- Select a chapter – Choose from the organized navigation
- Click on any example – Examples open in new tabs
- Explore and experiment – All code is well-commented
Books
The project is based on two editions of the book:
- English: “WebGL Programming Guide” by Kouichi Matsuda, Rodger Lea (2013)
- Russian: “WebGL программирование трехмерной графики” – Мацуда Коичи, Ли Роджер (2015)
Tip: All examples work in modern browsers with WebGL support. For the best experience, using a local web server is recommended.
Technical Requirements
- Modern web browser with WebGL support
- No additional dependencies required
- Local web server recommended for some examples
Browser Compatibility
- ✅ Chrome 9+
- ✅ Firefox 4+
- ✅ Safari 5.1+
- ✅ Edge 12+
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