Blog Post

WebGL Programming

Interactive Examples

New Project! Complete collection of 90+ interactive WebGL examples from the famous book ‘WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL’ now available online!

About the Project

This project presents a complete collection of interactive WebGL examples from the book ‘WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL’ by Kouichi Matsuda and Rodger Lea. Each example is a ready-to-run HTML file demonstrating specific WebGL concepts and techniques.

Features

90+ Examples
Bilingual Support
Interactive Navigation
Responsive Design
Ready to Run

Chapters and Examples

Chapter 2 — WebGL Basics

  • Hello Canvas — Your first WebGL program
  • Clicked Points — Interactive point drawing
  • Colored Points — Adding colors to vertices
  • Draw Rectangle — Basic shape rendering

Chapter 3 — Primitives and Transformations

  • Hello Triangle — Basic triangle rendering
  • Rotated Triangle — Matrix transformations
  • MultiPoint — Drawing multiple primitives
  • Hello Quad — Quadrilateral rendering

Chapter 5 — Colors and Textures

  • Colored Triangle — Color interpolation
  • Textured Quad — Texture mapping
  • MultiTexture — Working with multiple textures
  • HelloTriangle FragCoord — Fragment coordinates

Chapter 7 — 3D Objects and Perspective

  • Hello Cube — 3D cube rendering
  • Perspective View — 3D perspective projection
  • LookAt Triangles — Camera positioning
  • Depth Buffer — Z-buffer handling

Chapter 8 — Lighting

  • Lighted Cube — Basic lighting
  • Point Lighted Cube — Point light sources
  • Per Fragment Lighting — Advanced lighting techniques
  • Ambient Lighting — Ambient illumination

Chapter 10 — Advanced Techniques

  • Shadows — Shadow mapping
  • Fog — Atmospheric effects
  • Picking — Object selection
  • HUD — Heads-up display

How to Get Started

  1. Open the project homepage — Navigate to index.html
  2. Select a chapter — Choose from the organized navigation
  3. Click on any example — Examples open in new tabs
  4. Explore and experiment — All code is well-commented

Books

The project is based on two editions of the book:

  • English: «WebGL Programming Guide» by Kouichi Matsuda, Rodger Lea (2013)
  • Russian: «WebGL программирование трехмерной графики» — Мацуда Коичи, Ли Роджер (2015)

Tip: All examples work in modern browsers with WebGL support. For the best experience, using a local web server is recommended.

Technical Requirements

  • Modern web browser with WebGL support
  • No additional dependencies required
  • Local web server recommended for some examples

Browser Compatibility

  • ✅ Chrome 9+
  • ✅ Firefox 4+
  • ✅ Safari 5.1+
  • ✅ Edge 12+
Социальные сети

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